Updates about Happened: Hapsu.
How we built a rebinding system that survives gamepad hot-swaps without losing the player's muscle memory.
Each rewrite taught us something we should have known from the start — and each was worth it.
Building the audio identity of a game where the threat is mostly off-screen.
Six players, ninety minutes each, and a notebook of surprises.
Why we ditched a third-party physics library and what it taught us about scope.