Typography Pass: Update
Variable fonts, Turkish diacritics, and a font size we ended up fighting with.
We switched to a variable font this month. The optical sizing now scales smoothly between body text and headlines without needing two separate font files.
The Turkish diacritics — ş, ç, ğ, ı, İ — needed an extra round of inspection. The default İ tittle was sitting too low on the cap-height line; we patched it with a stylistic alternate.
The font size for in-game subtitles is still under debate. 24px feels right at 1080p but reads tiny at 4K. We're leaning toward percentage-of-height instead of fixed px.